
If you have enough funds available – which will certainly be the case in the latter half of the game – you can buy off any would-be attackers. You also gain the means to protect yourself and your goods from bandits and Indian raiders that randomly attack you in between destinations. As you progress you gain access to larger trains, larger carriages as well as faster and stronger engines. You travel from town to town in the 19th century America, buying low and selling high, picking up passengers, contracts and quests along the way – anything to get ahead. The mission is a tall order for someone who has not worked for the railways even a day in his life – and the tiny steam engine available to get you started does not help much either. Fail and the next big railway project runs through in Native Indian lands, succeed and you restore the company to its former glory and preserve peace with the Indians.

The rest of the shares have scattered into the four winds and it is your job to gather a 51% stake before your father’s nefarious business partner can. Your father has died and left you a small amount of shares in the railway company that was his life’s work. Perhaps the backstory is the best way to start describing it.
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In truth, having finished the game I’m still not sure on how to label it.

There is a hint of the latter in Bounty Train but only a thin sliver of it. Roughly speaking, train games come as hardcore simulations of driving a train or as economic simulations. When I first saw Bounty Train demoed back in 2015, it was not quite what I had expected. Reviewed on PC A non-economic non-simulation
